![]() ![]() I'm not sure if this is a thing people would like to play, or if I'm the only one who enjoyed VS crafting despite the clunky menus. My question is: Do you guys like the VS crafting system eliminating its bad interface, or is a part of the game you don't enjoy or think is sound and interesting? I think the itemization and crafting system in Vagrant Story was great, and the problems it had was because of the bad interface (contrived and frustrating menus), and the inability to switch weapons t fast without having to navigate some menus to do such a basic action. And after that, upgrade your equipment with the simple crafting system. ![]() ![]() Like in VS you would randomly find weapon parts of different quality, gems,etc. Vagrant Story(, Beiguranto Sutr)is an action role-playing gamedeveloped and published by Square(now Square Enix) for the PlayStationvideo game console. I'd also like to implement some of the spells, weapons arts,etc. I like the idea of character progression in a roguelike determined by the items you find (like in Brogue), so I thought I could also imitate some of the stuff I like about crafting in Vagrant story, to make this the central mechanic of the game. vagrant story open town map - YouTube im looking for help with remaking the town center maps from vagrant story into an open world style game im looking for help with remaking the. The farming area in this zone should be enough until you get to one of the later rifts. And I remembered how much I liked Vagrant Story and how sad is that there probably won't be any continuation ever. Yesterday I was thinking that done that basic stuff, it was the time to think about the mechanics that would make the game distinct to others. I have done some interactions like movement, open and close doors, and pick and drop items. I started some days ago coding a roguelike from scratch in Java simply as hobby without thinking any theme or mechanics in particular. ![]()
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